We work for marketing applications for all major social media platform like facebook, twitter, instagram, google SEO, etc
It is the best offshore software development company. We work for various facebook appliations, web development, mobile applications, etc. We have a dedicated team, expert in problem solving. We got several international awards. You can see our awards page for details. We work for support and maintenence of applications.
We are expert of social media apps like facebook apps, twitter apps, etc. We work for facebook business suite and facebook toolkit also
We work for new web and mobile applications and its support. We also work for design and SEO of web applications
This year, we’ve held a series of events to build an open source community and support Llama developers through mentorship, funding and a broad network.
Presenting Instagram's Year-in-Review: A Look Back at the People, Moments, and Trends That Defined 2024.
We're introducing trial reels, a new way to try out content and see what performs best by sharing reels with people who don’t follow you.
As the holiday shopping season kicks off around the world, we’re launching a global anti-scam awareness campaign to help people stay safe online and on our apps.
We’re launching a global anti-scam awareness campaign in collaboration with researchers and safety experts to help people avoid scams this holiday season.
We're excited to introduce updates to broadcast channels that will help you better understand and collaborate with your audience.
We're sharing trends we saw on our platforms during this year's global elections and explaining our efforts to balance self expression and safety.
Since the European Union’s Digital Services Act (DSA) came into force, we have been working hard to adapt our long-standing safety and integrity systems and processes in the areas regulated by the DSA. In 2023, we assembled a cross-functional team consisting of over 1,000 people to develop solutions to the DSA’s requirements. These included measures to increase transparency about how our systems work, and to give people more options to tailor their experiences on Facebook and Instagram. Over the course of the last year we have continued to bolster our systems and processes, including, for example, introducing new measures to counter potential risks posed by Generative AI content. Today, we are publishing a series of reports that track our progress, including from an independent audit of Facebook and Instagram, which evaluated the measures we have implemented to comply with the DSA. As part of this process, we created a dedicated team of more than 40 people to support the audit. This team spent more than 20,000 hours, producing documents, completing requests for information, and conducting meetings with the independent auditor. This doesn’t include the thousands of additional hours spent by the wider team building, implementing and running the solutions we have in place to comply with the DSA’s requirements. This is a process we have engaged with seriously and thoroughly, and we welcome the opportunity to share the findings. Our progress complying with the DSA The audit found Meta had solutions in place for all 54 sub-articles that received conclusions, with over 90% of those found to be fully compliant. The remaining 10% were concluded as “except for”, meaning the auditor believed that certain adjustments were needed for the solutions to fully meet the requirement under the DSA. Meta did not receive any “adverse” conclusions, meaning nothing met the threshold to be considered fully non-compliant. There were a further 14 sub-articles that the auditor was not able to provide a formal conclusion for as those sub-articles are currently under investigation by the European Commission. We remain in conversation with the Commission about this, and believe we have solutions in place that comply with the requirements under the DSA. Making adjustments where necessary There were five “except for” findings across Facebook and Instagram, in three broad categories, where the auditor concluded that implementation did not fully meet the requirement. Two of these have been addressed already. One in April 2024, related to Meta’s Ad Library, which was missing context regarding why certain ads were taken down. The other in February 2024, in which users of Facebook Dating were not offered an option to choose not to see recommended content based on their activity on our apps. For the three remaining findings, the audit concluded that Meta needed to provide additional information in parts of our DSA Transparency Report, such as breaking down the content moderation measures we take by type of violation. We are working on solutions to address these findings, as set out in our Implementation Reports, which detail our plans to implement the various recommendations set out in the audit. A journey of continuous improvement From early on, we’ve been supportive of the objectives of the DSA and the creation of a harmonised regulatory regime that effectively protects people’s rights online, while continuing to enable innovation. We have had productive conversations with the European Commission throughout this process and we look forward to continuing to work transparently as the DSA develops. The results of the independent audit, in combination with our accompanying Implementation Reports, show that Meta has measures in place for all areas in scope of the audit. In the small number of instances where adjustments were recommended, steps have been taken and changes made. This is testament to our ongoing investment in safety and security, and the work undertaken by thousands of employees at Meta to address requirements under the DSA. We know there will always be more work to do and we will continue to use conclusions from these annual audits to enhance our systems and protect our users.
Parenting in a digital world is hard. As a parent myself, I’ve been vocal about the challenge parents like me face every day and like most parents I worry: when is the right moment for my child to have their first phone and will they be safe when navigating the online world for the first time? I’ve dedicated my career to protecting children online, so I am constantly thinking about how we can develop safe, positive experiences for teens on apps like Instagram and ways to make it easier for parents to stay on top of their teens’ online behaviour. We know parents want to be involved, but it’s becoming increasingly hard to keep track: Teens now use an average of at least 40 apps a week, with numbers rising, as recent studies show, switching fluidly from app to app, to connect with their friends and family, and discover new interests. With technology evolving every day it can feel impossible for parents to keep up with all the apps their teens use. That’s why as an industry, we need to come together with lawmakers to find easy, effective solutions to better support parents. Technology companies are developing numerous protections to ensure that teens’ experiences on their services remain age-appropriate. At Instagram, for example, we recently launched Teen Accounts, a new experience with built-in protections for teens, guided by parents. Teen Accounts, which are starting to roll out in Europe this year, automatically limit who can contact teens, the content they see, and filter offensive comments and DM requests. Teens under 16 need a parent’s permission to change these settings. But different platforms have different content policies, processes, and age verification systems that often don’t meet the same standards. This is something which has been top of mind for European policy makers and platforms for over a decade, yet there is no ‘one size fits all’ solution to verify age and ensure age-appropriate experiences, and the regulatory framework around it is fragmented. While the European Union (EU) has passed an extensive package of internet regulation in recent years, when it comes to young people online, leadership has been lacking and we’re concerned about what is amounting to a patchwork of divergent approaches and partial protections. At the European level there are several pieces of legislation addressing the protection of minors: the Digital Services Act, the Audiovisual Media Services Directive, the General Data Protection Regulation and several other important initiatives, such as the Better Internet for Kids Strategy, to name just one of many. There are also live policy discussions in several EU Member States, including in France, Italy, Germany and Spain. But none of these initiatives provide a reliable, consistent approach to age verification and age-appropriate experiences, which means young people are having vastly different online experiences depending on which app they use, and where they’re based. There is a better way. We need new EU regulation that provides clear, consistent protections for teens online and applies to all apps they use. This regulation should be based on a set of core principles. Age Verification & Parental Approval at the OS/App Store Level When a teen wants to download an app, the operating system (OS) or app store should be required to notify their parents so they can decide if they want to approve it, much like when parents are notified if their teen attempts to make a purchase. Placing the point of approval within the OS or app store simplifies the process and leverages optional approval systems already offered by app stores. With this solution, parents can also easily verify the age of their teen, which helps apps to place teens in the right experience for their age. Furthermore, because in some countries parents already provide official identifications like Government IDs to app stores when they purchase a teen’s phone and set up their account, it avoids this sensitive information having to be shared with multiple apps to achieve the same outcome. In Europe, this approach differs depending on where you are, which makes the process even more complex. Consistent Content Standards and Parental Supervision Features Across All Apps Teens Use It’s time we have common industry standards for what is age-appropriate that parents can rely on: Different platforms have different different rules and different processes. Built-in protections should apply across all apps teens use, in particular social media apps. Similar to our approach with Teen Accounts certain apps should be required to offer parental supervision tools, including the ability for parents to set daily time limits. We also need broader alignment across industry on the types of content companies should consider age appropriate, as there is for other media like movies and video games. Harmonised Regulation Across the EU In Europe, any solution will only be impactful if it is mandated by a legislative framework that applies across all Member States and for all apps teens use. New EU Regulation that holds all apps to the same standard would be the simplest and most effective way to support parents and their teens. We recently submitted a proposal for a suitable framework to the European Commission as part of their consultation on the Digital Services Act, and a range of other digital platforms shared similar views, demonstrating widespread support across industry. It also comes with growing support amongst parents. A recent survey* by Morning Consult of European parents found that almost 75% of parents in all eight countries surveyed would support a Europe-wide law requiring parental approval for teens under the age of 16 to download apps. This included 87% of Irish parents, 82% Italian parents, 81% of French parents and 78% German parents. Technology will continue to evolve. We need to make sure parents and teens are equipped to safely navigate the online world. I look forward to continuing our work with industry peers and regulators across Europe to find a solution that works and eases the burden on parents.
We’re introducing new features that make it easier to express yourself and connect with friends through Instagram DMs.
We’re going after the criminal organizations behind ‘pig butchering’ schemes, which trick people across the globe into scam investments.
Today, we’re announcing highly-requested new features for Messenger Calling.
We’re testing a way for people to reset the content recommendations they see in Explore, Reels and Feed when they want a fresh start.
Meta yesterday concluded its groundbreaking Llama Impact Hackathon in London, marking a significant milestone in AI innovation aimed at transforming public services. The event, held in collaboration with Cerebral Valley brought together over 200 developers across 56 teams, all leveraging Meta’s open source Llama 3.2 model to address critical challenges in healthcare, clean energy, and social mobility. Revolutionising NHS Frontline Services The winning team, Guardian, developed a concept of an AI-powered triage assistant which could reduce waiting times and better allocate resources in A&E departments. This innovative solution, built on Llama 3.2, enhances patient care through intelligent patient intake and real-time risk assessments. Guardian’s tool, Atlas, acts as a clinical AI agent, providing crucial support to frontline medical staff and facilitating communication in multiple languages to improve patient evaluations. Celebrating Innovation and Collaboration The hackathon showcased the potential of open source AI to drive positive social impact. The top three teams shared a prize fund of $50,000 and will receive six weeks of technical mentorship to further develop their projects. Participation in this hackathon also enables these teams to apply for both regional grants of up to $100K and global grants of up to $500K through the Llama 3.1 Impact Grants which close on 1st December 2024. Empowering Developers and Researchers “It was inspiring to be at Meta and discuss how open source AI can be harnessed for public benefit. Whether accelerating cancer diagnoses, boosting productivity, or developing new tools to combat climate change, this technology holds immense potential. That’s why we’re placing AI at the forefront to not only improve public services and stimulate economic growth but also deliver a brighter future for communities across the country,” – UK Minister for AI Feryal Clark. “The UK has the developer talent, research base, and creativity to lead in deploying AI. With access to open source AI models like Llama, developers and researchers can craft tools and systems tailored to Britain’s challenges, from enhancing public service delivery to boosting workplace productivity and aiding scientific breakthroughs. We eagerly anticipate these projects coming to life and look forward to working with our winners as well as the UK Government to develop them further.” – Nick Clegg, President of Global Affairs at Meta. “The talent at this London Llama Hackathon was some of the best we’ve ever seen. More than 200 developers come out to build projects for the public good and demonstrate how open source AI can create positive social impact.” – Ivan Porollo Founder, Cerebral Valley. Meet the Finalists We would like to extend our congratulations to all the finalists who participated in the UK Llama Impact Hackathon. Their innovative projects demonstrate the vast potential of AI to drive positive change in the UK’s public services. Here were the finalists: First place – Guardian: An AI-powered triage assistant to support frontline NHS staff. Built on Llama 3.2, Guardian transforms A&E departments through intelligent patient intake, real-time risk assessment, and Atlas – a breakthrough clinical AI agent which provides a second pair of eyes to doctors and nurses. It will also support patients across multiple languages helping them communicate their symptoms better. Second Place – Gripmind: Is a solution which makes robotics in assisted living more useful, scalable and affordable. An open source project combining the Llama 3.2 Vision model, which processes signals from the brain, your voice or via images to control a robotic arm. It’s envisaged this solution could help support people with mobility issues. Third place – Pharmallama: An on-device app which allows patients to engage with their pharmacist to discuss potential side effects they may be experiencing; understand what medication they need to be on and centralises the patient records to spot potential conflicting medications. This will be particularly beneficial for those with mobility issues or who are unable to access a more local pharmacy. ClimaticAI: Heat the person, not the home, and save up to a third on energy bills. Their AI-powered concept works with smart devices, infrared-controlled appliances, and IoT sensors to optimise energy use based on presence, cost, and savings goals. Affordable, open source, and easy to use—comfort and efficiency, simplified. Team WinAmp: An intelligent companion app for sustainable eating which makes the healthy choice the easy choice by comparing supermarket offers on healthy food. It uses Llama to create highly personalised meal plans and habit-forming coaching, which is accessible at scale. The GoodPath: A platform which creates a roadmap into a socially impactful career – including culturally-relevant explanations, visual diagrams and translations into underserved regional dialects. It has a tutor function which can guide you on everything from how to give strong interview answers to flash cards for exam preparation. A Commitment to Open Source We believe an open approach best ensures AI delivers broad benefits to society. This is why we make Llama free and openly available for anyone to access and download. Since 2023, there have been more than 400 million downloads of all Llama versions, demonstrating how Llama has been a bedrock for AI innovation globally. Since the release of Llama 2 in July 2023, Meta has issued over $2 million in Llama Impact Grants and Awards, fostering innovation and collaboration across various sectors. Our partners Our partners for this event included Cerebral Valley, Groq, Nebius, and Neon, who provided inference, compute, and data retrieval support for the participants over the weekend. Cerebral Valley is the biggest AI community in the world with 40,000+ of the best developers in the industry. Groq provided 1,000+ tok/s Llama model inference for hackers. Nebius provisioned each team an H100 VM for compute and model fine-tuning. Neon provided a simple serverless database environment. Looking Ahead The Llama Impact Hackathon is just one of many initiatives under Meta’s Llama Impact program, which includes accelerator programs, training, and workshops. These efforts aim to harness the power of open source AI to solve important local and global challenges, ensuring a brighter future for communities worldwide.
We're bringing Meta AI on Ray-Ban Meta glasses to more countries across Europe.
The European Commission’s decision provides no evidence of competitive harm to rivals or any harm to consumers.
Derya Matras announced as Meta’s Vice President of Europe, Middle East and Africa
Today, as part of our ongoing efforts to develop new educational offerings for Meta Quest headsets, we’ve launched the Meta for Education beta program – partnering with universities in the US and UK to test our new education applications for Quest devices and provide feedback as we work to transform the way we learn through metaverse technologies. Over a dozen Universities – including Imperial College London; the University of Glasgow and the University of Leeds – will ensure regular touchpoints with educators who are trialing VR and XR prototypes and programs in their own classrooms, and enable us to improve our products ahead of an official launch. The beta test will give university partners early access to a range of apps and features that bring students closer to otherwise expensive or out of reach educational experiences. “This moment is greater than any one institution or one company. We need to come together in collaboration across the creators, the developers, educational institutions, research organizations, and tech companies to build this new learning ecosystem because it’s going to benefit every individual and industry,” says Monica Arés, Executive Director of Imperial IDEA Lab, Imperial College London. “We’re finally at a place where we have a way to combine the digital and physical worlds, and it’s unlocking this entirely new set of tools, which is what makes all of this so exciting.” Introducing Digital Twin Metaversities In addition to the Meta for Education beta program, we’ve also been working with VictoryXR to develop some of the first digital twin “metaversities” in Europe. Through these metaversities, educators and students at the University of Leeds in the UK, University of the Basque Country in Spain, and University of Hannover in Germany will be able to explore, socialize, and participate in live classes remotely—all within an immersive environment that mirrors their physical campuses. These digital twins represent a significant leap forward in educational technology, offering new, immersive ways for educators and students to engage and interact. At the University of Leeds, immersive classes began in September, and will focus on Performance and Theater. Starting in February 2025, University of the Basque Country will utilise immersive technologies to host classes in Physiotherapy and Anatomy. And in Hannover, Clausthal University of Technology, Ostfalia University of Applied Sciences, and the University of Göttingen will also begin offering immersive courses in the next academic semester. Together with European partners, we’re also empowering educators with new resources and training that can help them enhance learning experiences. With Meta’s support, France Immersive Learning released an English language guidebook for educators offering analysis of technologies available in this space and practical guides for how to deploy them in education settings. And in the Netherlands, we’re supporting the Immersive Learning Academy focused on developing high-quality educational content, integrating immersive technology into lifelong learning curricula and educators’ training. Academic studies have found that VR can positively improve a variety of learning outcomes — such as comprehension, knowledge retention, student engagement, attention span and motivation. According to a 2021 study by PwC, 40% of VR learners are more confident in applying what they’ve been taught and 150% more engaged during classes. Similarly, a recent survey by XR Association (XRA) and the International Society for Technology in Education (ISTE) found 77% of educators believe these technologies ignite curiosity and improve engagement in class. We look forward to seeing how these initiatives and resources will inspire new forms of learning and collaboration in Europe.
We’re making Llama available to U.S. government agencies and contractors working on national security applications.
We’re building on our existing defenses by testing new ways to protect people and make it harder for scammers to deceive others.
We’re introducing new educational resources to help you learn how to drive conversations on Threads and get discovered by more people.
You will find your favourite apps here.
We works on web application and mobile apps. We focus more on security aspects and client satisfaction
We works on facebook apps and twitter app for different promotion activity
Documentation is the backbone of any project. We clear all steps here to create a strong base
We plan each and every steps for a project. Success of a project depends upon strong planning activity
We execute our project with smart resource. Breaks requirement in various phases and work on planned manner.
We deliver projects without bug or with minimal bugs. It brings positive energy in every client
The worst sinner has a future, even as the greatest saint has had a past. No one is so good or bad as he imagines
- Dr. Sarvepalli RadhakrishnanGod does not create a lock without its key & God does not give you problems without its solutions! TRUST HIM
- AnonymousMost of the problems in life are because of two reasons: We act without thinking or we keep thinking without acting
- Zig ZiglarGood behaviour doesn't have any Monetary value, but it has the power to purchase million Hearts
- AnonymousSuccess is not built on success. It's built on failure. It's built on frustration. Sometimes its built on catastrophe.
- Sumner RedstoneThere is only one difference between Dream and Aim. Dream requires effortless sleep and Aim requires sleepless efforts. Sleep for Dreams and wake up for Aims.
- Swami Vivekanand